理解工厂方法模式(理解.工厂.模式.方法...)
工厂方法模式详解
本文将深入探讨工厂方法模式,一种在实际应用中广泛使用的高效设计模式。文中如有任何错误,欢迎指出,我将及时更正。
工厂方法模式的核心在于定义一个用于创建对象的接口,但允许子类决定实例化哪个具体的类。
问题场景假设您正在开发一个银行转账应用,需要支持多种转账方式,例如银行转账和PayPal转账。
在未应用工厂方法模式之前,代码可能存在以下问题:
首先,我们来看一个Java示例。场景:用户A向用户B转账(通过银行转账或PayPal)。
项目结构:
problem/ ├─ BankApp.java ├─ service/ │ ├─ PaypalTransferPayment.java │ ├─ BankTransferPayment.java ├─ data/ │ ├─ Person.java
主程序创建两个用户对象,并设定初始金额:
package problem; import problem.data.Person; public class BankApp { public static void main(String[] args) { Person person1 = new Person("John", 1000); Person person2 = new Person("Jane", 500); } }
分别实现银行转账和PayPal转账类:
package problem.service; import problem.data.Person; public class BankTransferPayment { public void processPayment(Person fromAccount, Person toAccount, float amount) { fromAccount.withdraw(amount); toAccount.deposit(amount); System.out.println("Bank transfer payment success."); } }
package problem.service; import problem.data.Person; public class PaypalPayment { public void processPayment(Person fromAccount, Person toAccount, float amount) { fromAccount.withdraw(amount); toAccount.deposit(amount); System.out.println("Paypal transfer payment success."); } }
在主函数中添加转账逻辑:
package problem; import problem.data.Person; import problem.service.BankTransferPayment; import problem.service.PaypalPayment; public class BankApp { public static void main(String[] args) { Person person1 = new Person("John", 1000); Person person2 = new Person("Jane", 500); String paymentMethod = "bank_transfer"; if (paymentMethod.equals("bank_transfer")) { BankTransferPayment bankTransferPayment = new BankTransferPayment(); bankTransferPayment.processPayment(person1, person2, 100); System.out.println("===Method bank_transfer==="); System.out.println(person1.getName() + " has " + person1.getAmount()); System.out.println(person2.getName() + " has " + person2.getAmount()); } else if (paymentMethod.equals("paypal")) { PaypalPayment paypalPayment = new PaypalPayment(); paypalPayment.processPayment(person1, person2, 100); System.out.println("===Method paypal==="); System.out.println(person1.getName() + " has " + person1.getAmount()); System.out.println(person2.getName() + " has " + person2.getAmount()); } } }
现有方案的问题:
- 代码冗余: processPayment 方法在不同支付方式中重复。
- 耦合度高: 应用程序直接创建支付方式对象,扩展性差。
- 可扩展性差: 添加新的支付方式需要修改源代码。
为了解决上述问题,我们将采用工厂方法模式。
项目结构(解决方案):
solution/ ├─ BankApp.java ├─ service/ │ ├─ payments/ │ │ ├─ Payment.java │ │ ├─ PaymentFactory.java │ │ ├─ BankTransferPayment.java │ │ ├─ PaypalTransferPayment.java ├─ data/ │ ├─ Person.java
步骤一:创建 Payment 接口,定义 processPayment 方法:
package solution.service.payments; import solution.data.Person; public interface Payment { void processPayment(Person fromAccount, Person toAccount, float amount); }
步骤二:BankTransferPayment 和 PaypalPayment 类实现 Payment 接口:
package solution.service.payments; import solution.data.Person; public class BankTransferPayment implements Payment { @Override public void processPayment(Person fromAccount, Person toAccount, float amount) { fromAccount.withdraw(amount); toAccount.deposit(amount); System.out.println("Bank transfer payment success."); } }
package solution.service.payments; import solution.data.Person; public class PaypalPayment implements Payment { @Override public void processPayment(Person fromAccount, Person toAccount, float amount) { fromAccount.withdraw(amount); toAccount.deposit(amount); System.out.println("Paypal transfer payment success."); } }
步骤三:创建 PaymentFactory 类,根据支付类型创建对应的支付对象:
package solution.service.payments; public class PaymentFactory { public Payment createPayment(String paymentType) { if (paymentType == null) { return null; } if (paymentType.equalsIgnoreCase("bank_transfer")) { return new BankTransferPayment(); } else if (paymentType.equalsIgnoreCase("paypal")) { return new PaypalPayment(); } return null; } }
步骤四:在主程序中使用工厂:
修改主函数,使用工厂方法模式:
package solution; import solution.data.Person; import solution.service.payments.Payment; import solution.service.payments.PaymentFactory; public class BankApp { public static void main(String[] args) { Person person1 = new Person("John", 1000); Person person2 = new Person("Jane", 500); String paymentMethod = "paypal"; Payment payment = new PaymentFactory().createPayment(paymentMethod); payment.processPayment(person1, person2, 100); } }工厂方法模式的优势
- 代码更简洁: 消除了冗余代码。
- 降低耦合度: 对象创建委托给工厂,提高了可维护性。
- 增强可扩展性: 添加新的支付方式无需修改原有代码,只需创建新的支付类和注册到工厂即可。
为了进一步提高可扩展性,并遵循开闭原则,我们可以结合策略模式,实现动态注册支付方式。
修改 PaymentFactory.java:
package solution.service.payments; import java.util.HashMap; import java.util.Map; public class PaymentFactory { private Map<String, Payment> paymentMap; public PaymentFactory() { this.paymentMap = new HashMap<>(); } public Payment createPayment(String paymentType) { return paymentMap.get(paymentType); } public void registerPayment(String paymentType, Payment payment) { paymentMap.put(paymentType, payment); } public PaymentFactory initializePaymentMethods() { Payment bankTransferPayment = new BankTransferPayment(); Payment paypalPayment = new PaypalPayment(); this.registerPayment("bank_transfer", bankTransferPayment); this.registerPayment("paypal", paypalPayment); return this; } }
修改主程序:
package solution; import solution.data.Person; import solution.service.payments.Payment; import solution.service.payments.PaymentFactory; public class BankApp { public static void main(String[] args) { Person person1 = new Person("John", 1000); Person person2 = new Person("Jane", 500); String paymentMethod = "BANK_TRANSFER"; Payment payment = new PaymentFactory() .initializePaymentMethods() .createPayment(paymentMethod); payment.processPayment(person1, person2, 100); } }
通过这种方式,添加新的支付方式只需创建新的类并注册到工厂即可,无需修改工厂本身的代码,完美遵循开闭原则。
希望本文对您理解和应用工厂方法模式有所帮助。
参考资料:设计模式大全
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